September 13, 2000 - What SF3 SHOULD have been... |
Late summer 1996, I tested SF3 for Capcom. When they
asked me what I thought, I said "Except for the same old shotoclones, where is
everybody... how could you leave out a cool, popular, and interesting character like
Cammy?! Who are all these new people? What happened storyline-wise between SF2
and SF3?! Why is the gameplay more simplistic? This is Street
Fighter...?" *Note* at this time, about 5 months before the official release, they didn't have the intro, the endings, or Gil available... or I would have had more to complain about. |
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When I criticized the game, the people from Capcom seemed pretty confused because it was obvious that they thought SF3 was at least as revolutionary as SF2. I bluntly told them that I didn't think this game would go over very well. Fans aren't in it for the name of the game or the company... we're in it because we love how it plays, and we love the characters and their stories. Capcom took things too far and got lost. It's like they couldn't see the forest for the trees. | ||||||||||||||||||||
The graphics was only major improvement. Actually, the graphics were a little overdone and exaggerated in my opinion, but capabilities of the new CPS3 system were impressive. And personally, I didn't like the art style of the characters. I'm much more partial to the SF Zero look. Needless to say, except for the graphics and some of the characters (namely Alex and Ibuki), I didn't like SF3 from the start. | ||||||||||||||||||||
Now that we can look back on it, it's obvious that the game was a failure - especially to expectations! In general, the fans never did take to the game or its cast of characters. The upgrades helped (especially Double Impact), but it never did feel right to most SF fans. The gameplay was obviously made to those players who are super precise and calculating with their movements and button taps. Personally, I like to be able to fight fast and furious. Anyhow, the final slap in the face, was the fact that Capcom released the SF3 3rd Strike home version separately! Releasing the SF3 & Double Impact separately from the 3rd Strike upgrade was a really cheap scheme to scam fans out of more money, especially since they really didn't add anything from the arcade version. | ||||||||||||||||||||
A side note... what happened to Chun Li was probably the worst of SF3's many crimes! I like her a lot, but the same old thing really grew old over the years. This was the perfect opportunity to update Chun Li and make her great again. However, they didn't really change Chun Li's story, they just gave her insane bodily proportions and drastically changed the way she moved... the way she flops and flails around is really downright awkward (i.e. - stupid looking). I can barely watch at her. Capcom even tried to hype Chun Li's return, but fans didn't seem go for it. After seeing Chun Li, I'm a little bit happy that Cammy never made it into the SF3 series... I can just imagine big fat legs and pigtails down to her ankles (and if course the pigtails would fly wildly all over the screen). If what they did to Chun Li could get me so upset, I'd hate to think how I'd feel if they did that to Cammy! | ||||||||||||||||||||
Anyhow, if I'd been in control of SF3, I'd definitely have tied the game into SF2 by continuing the storyline, brought back favorite characters, added new characters, and hinted at what the future might bring for Street Fighter. The best thing about SF3 was that it was more or less serious (SF Zero 3, although a cool game, had way too many silly gimmick characters that kinda ruined the atmosphere ). It's lame to be a critic if you don't offer any solutions, so here's what stefan99's Street Fighter 3 would have been like... | ||||||||||||||||||||
STORYLINE: After Cammy defeats Vega (with Guile's help) in SF2, he's captured and brought to trial. With its leader gone, Shadowloo was thrown into chaos as everybody fought for control of the organization. Some fought to get Vega back, while some fought to take power for themselves. Now, about 1-2 years after SF2, things are coming to a head. In my SF3, various events tying all the street fighters together would lead up to a final showdown... much like the set-up of SFZ3. For the final ending, I would have Vega escape from custody (with some help from an old friend) and return to take back what is his by right. |
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*Note* I know it will seem like I'm a little biased by making Cammy look like the star of the game, but I do that because I think she has the best storyline, personality, and support from fans (in SF2). She's really not the star of the game, but she does play a big role in many storylines. If anything, Vega is the real star of Street Fighter. Anyhow, the main reason why Cammy wins SF2, is because she has a great motivation to win, she has the ability, and her win would help expand the overall storyline (unlike a simplistic motive such as revenge or fame). | ||||||||||||||||||||
CHARACTERS:
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MISCELLANEOUS: - Each character would have a personal mid and final boss, with Vega being the final boss... and Gouki being an extra/secret boss. - I'd like to have personal winning quotes for each character... e.g. Cammy would say 'X' to Chun Li, 'Y' to Balrog, and 'Z' to Juni. Etc... - The CPS3 system is impressive, but I didn't like the artistic style and the excessive animation. I'd rather have it look more like the art in the SFZ series. - Besides alternate colors, I'd love to have an alternate outfit for everybody. - I'm not gonna get into gameplay too much, but I'll just say that I'd much rather have an SF Zero-style gameplay. - Gotta include the personal intro animation for rivals... like when Vega fights Cammy, he motions for her to come to him, and she salutes. That's always cool. - Each character would have their own stage with lots of cool stuff in the background. - If I had any between-round games, I'd add something a little more interesting than smashing a car or blocking ABA basket balls. - I love the idea of using memory cards to personalize characters... I'd like to look into that a lot more. For instance, creating your own color scheme, dividing strength points to make your character better suit your style, etc. - I would put in a lot of time to make sure the characters as balanced as possible. The SF series is renowned for being cheap and unbalanced (SF2 Guile, SF-anything shotoclone, etc.). |
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Well, that's more or less it... that's what I think of SF3, and that's a rough outline of what my SF3 would have been like. I don't know if you agree with me on SF3, or if you liked my ideas for what SF3 should have been, but I hope it was interesting to read nonetheless. | ||||||||||||||||||||
PS - the grading system from SF3 3rd Strike sucks too! |